Donkey Kong is one of the world's most recognized video game characters. This is a hard and well-earned spot for our beloved Donkey Kong. From his humble beginnings as Mario's rival, he has pushed his way to the top and is not budging. Now he's all over the Atari 2600, Nintendo Entertainment System, Super Nintendo, and Game Boy. Donkey Kong was, in my belief, set for stardom right from the beginning. People loved his "don't give up" attitude, and he was just a cool concept. So show respect to this primate that has taken over the world of video games, our number one ape, Donkey Kong. | |||
Donkey Kong the ape has kidnaped Mario's girlfriend! In this action-packed rescue adventure, you move Mariothrough incredible dangers to save her. Your skill and speed determine your score. --From the Atari 2600 Donkey Kong instruction manual. Donkey Kong is one of the cornerstones of arcade history. This game spawned game after game featuring the characters, Donkey Kong, Peach, and, of course, Mario. The port from arcade to Atari on this title wasn't too bad. This game was pretty much the start of it all for Nintendo. The character Mario is now the most popular video game character in the world. Statistics show that in the nineties, more children recognized the character Mario than did Mickey Mouse. The game Super Mario Bros. holds the world record for best selling video game with over 60 million copies sold worldwide.
Donkey Kong was definitely a pivotal game for Nintendo and Coleco. If you say you've never played this game, I might say you are a liar. Not really, but you have been living under a rock for a long time, though. On the other hand, maybe you're a young person. Even then I bet you've played Donkey Kong Country or something. If you really never have played this game before, hurry up and hit the launch button and get going. |
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Donkey Kong has stolen Mario's girlfriend Pauline, and now Mario must rescue her from the monstrous primate, but it won't be that simple! With Donkey Kong and his antics, it will make it all the more challenging!
Donkey Kong on the NES was a great port from arcade to home console. This was always one of my favorite games. Donkey Kong is one of the great classics of our time. It kicked off some very profitable careers for a few characters, including Mario. Mario in this game was actually called Jumpman at the time, and the Princess was still Pauline. They later dubbed her Peach. Donkey Kong also went on to have his own following. The Donkey Kong Country series did extremely well. Donkey Kong is definitely worth your time so give it a go! |
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He's Back!!!
Donkey Kong kidnapped the beautiful Pauline and has run away!! To save her,
Mario must chase after Donkey Kong. The familiar game of "Donkey Kong" is now
a Game Boy title. A totally new quest awaits Mario beyond the familiar scenes
of the first few stages. Hunt down Donkey Kong as he escapes from the Big
City, traveling on the Ship, through the Jungle, the Desert, Rocky Mountain and
on to his home. Can Mario capture Donkey Kong and save Pauline?
Aside from the story, this Donkey Kong is almost totally different from the rest of them. The first four stages are very Donkey Kong, but the mere fact that there are more stages than that, is not very Donkey Kong at all. This game has 100 stages, well 101 if you count the last fight with Donkey Kong. Mario has a whole new list of moves now, too. This really was a great game. I loved it. As a matter of fact, I would probably still be playing if I weren't writing about it. If you liked Donkey Kong, or Mario games for that matter, try this one, you'll love it. |
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Donkey Kong has stolen Mario's girlfriend and taken her to the top of a steel structure. You move Mario over girders and up ladders, leap over tumbling barrels, dodge lethal fireballs and jump onto fast-moving elevators, trying to rescue Mario's girlfriend from Donkey Kong. --From the Coleco Donkey Kong instruction manual. Donkey Kong is a platform format game that happened to be the platform that launched the decorated career of video icon Mario. In his debut, our hero, Mario, attempts to rescue the damsel-in-distress from Donkey Kong, who has taken her up into an unfinished sky-scraper. Donkey Kong tries to thwart the rescue attempt by hurling barrels at Mario, or by the aid of his diabolical fireballs. The ColecoVision home adaptation of the arcade classic, even today, is a pretty good one. It features quality graphics, reminiscent of the original arcade version, accompanied with excellent gameplay and controller response. Sound effects are pretty accurate as well, such as Mario's running and the "scoring chimes" which sounds whenever Mario receives points for jumping over a hazardous obstacle or from picking up a prize. So, for the old nostalgic or the johnny-come-lately, this is it folks, history. A fine representation of it too, I might add. |
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Donkey Kong's loose in the greenhouse and only Stanley the bugman can stop him. Armed with a can of bug repellant, Stanley must work furiously to keep Donkey Kong and all of the Buzz Bees and Bee Spies away from his flowers. Get the super spray and you can blast your way through three screens full of greenhouse excitement. --from the NES Donkey Kong 3 instruction booklet
Finally a change from the original, with the addition of a new character.
Donkey Kong 3 was a pretty fun game. The only thing that isn't so great about it was the controls. I mean, do we really need two buttons for shoot? One of them could have been jump, instead they made it where up is jump. |
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Donkey Kong Can you save Pauline from the clutches of Donkey Kong? Help Mario scale the construction site to rescue his girlfriend, Pauline. Dodge the fireballs and barrels that Donkey Kong hurls down the ramps and ladders to thwart your efforts. Donkey Kong Jr. DK Junior is on a mission to rescue Donkey Kong from Mario's cage. Jump from vine to vine collecting bonus fruits and avoiding lethal snapjaws. Then move on to tougher stages. Jump platforms, dodge sparks of electricity, and watch out for those birds. Use your skills to get the key that will set your Papa free. --From the NES Donkey Kong Classics instruction manual. In Donkey Kong Classics, play both sides in the war that Donkey Kong and Mario both take part in. First play as the little guy, Mario, that is trying to save his girlfriend, Pauline. Then play as Donkey Kong Jr. and try to save your father, Donkey Kong, from Mario, the same man that he was fighting against in the first place. Donkey Kong Classics is twice the game for the same price, now that's a good deal! In Donkey Kong, you assume the role of Mario, a carpenter. While working, the big ape known as Donkey Kong captures Pauline, and you must save her!
In Donkey Kong Jr., Mario captures Donkey Kong. You take the role of Donkey Kong's son, Junior. Only he can save good ol' dad from the clutches of Mario. |
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IT WAS A DARK AND STORMY NITE... Storms lashed the rugged terrain of Donkey Kong Island, home of the famous video game ape and his family and friends. Near Donkey Kong's tree house, a small monkey named Diddy cowered in fear of the savage lightning which periodically illuminated the lush, dark jungle that covered most of the island. Donkey Kong had assigned Diddy to guard duty on this awful night, and he was not happy about his fate. Donkey Kong's earlier pep talk kept creeping back into Diddy's mind. "Ok, little buddy," Donkey had said in his patronizing voice. "As part of your hero training, you've got to stand guard tonight over my bananas... I'll relive you at midnight, so try and stay awake until then!" Buddy? Yeah, right. Now he was alone. Alone unless you counted the unknown threats which lurked behind every tree that he glimpsed during the lightning flashes. The Kremlings were out there, this much was certain. They coveted Donkey Kong's banana stockpile, the largest on the island, and probably in the world. A treasure in potassium and Vitamin A. The perfect food. "Ahhh... delicious bananas..." The thought of DK's golden horde almost made Diddy forget his uncomfortable situation. But a rustling in the under- growth and the sound of several snapping twigs brought him out of his reverie. "W-w-who goes there?!" Diddy challenged the sounds in the darkened, dripping foliage. There was no answer but the flashing of claws and teeth, followed by a fleeting vision of many reptilian eyes and a crack of thunder. Diddy somersaulted into the fray with his signature cartwheel attack, but he was quickly overcome by the weight of many scaly assailants. The enormous bulk of Klump the Kremling landed on top of Diddy, knocking him senseless. His last memory was of a hissing voice..."It'ssss the sssmall one... Ssseal him inssside thisss barrel and tosss it into the bussshesss... Donkey Kong'sss bananasss are ourssss!" The barrel lid closed on Diddy, blotting out even the fleeting light of the storm. Seconds later, the barrel flew through the air, courtesy of Klump's army boot-assisted punt, and landed roughly in the jungle foliage. Diddy Kong knew no more. The entire Donkey Kong clan was oblivious as the Kremlings then loaded the banana horde into their Kremling karts and wheeled them off through the jungle, leaving an obvious trail of dropped fruit from their overloaded conveyances. The next morning, Donkey Kong was awakened by frantic shouting of his name. "Keep it down!!" he growled. He suddenly realized what time it was. "Morning already... I slept through my watch!" Falling out of bed and through his tree house door, Donkey Kong slid down the tree house ladder without using any of the rungs, and assumed his characteristic fighting pose, with sun-blinded, squinting eyes! One swift blow was all that was needed to leave him sprawled on the floor, face down! he groggily rolled over to see the familiar wrinkled, white-bearded, grouchy face of his old granddad "Cranky Kong" peering down at him. In his heyday, Cranky was the original Donkey Kong who battled Mario in several of his own games. "What 'cha do that for?!" Donkey Kong asked, knowing full well that Cranky was prone to cuffing him at every whim. "Take a look inside your banana cave. You're in for a big surprise!" Cranky crackled. Donkey's mind raced as he vaulted to the cave and peered inside. Instead of the dull golden glow of thousands of bananas, there were only a few discarded peels. These had been trampled into the dirt by hundreds of reptilian feet, judging from the many three-toed footprints that covered the damp cavern floor. But what about... "Diddy's gone, too!" Cranky laughed. "That's what you get for shirking your responsibility, you good-for-nothing bum! In my days we would have been happy to stand guard in the rain, 'cause that might have meant having an extra frame of animation! Of course, having rain would have been impossible, given our pitiful processing power, but..." Donkey Kon stood there in stunned disbelief and hadn't heard most of what Cranky said. "Diddy... gone... My little buddy..." he murmured to himself. Donkey Kong was suddenly filled with conviction. "The Kremlings will pay!" he raged. "I'll hunt them down through every corner of my island, until I have every last banana from my horde back!!" "Find your little buddy and retrieve a bunch of bananas?!" Cranky snorted. "What kind of game idea is that?! Where's the screaming damsel in distress?!" "Diddy's obsession with being like me has gone too far! He may be a long way from being a true video game hero, but he had the guts, the reflexes, the heart..." "If you ask me, neither of you are ready for prime time," Cranky interrupted. "You'll never be as popular a character as I was! Why, in my heyday, kids lined up to play my games! The quarters were stacked on the machine as they waited for their turn! If you go on this ridiculous adventure, you'll be lucky to sell ten copies!" Donkey Kong fumed. He usually let Cranky's rambling roll off his back, but this time was different. "What do you know about adventure, you flea-bitten old ape?" yelled Donkey Kong, edging closer and closer, braving Cranky's cane, until he was totally in his face. "I'm sick of hearing about your boring, single screen adventures! Diddy's in trouble, my banana horde is gone, and I'm going to get them all back!" Donkey Kong stormed off in search of his missing buddy, following the trail of bananas the Kremlings had dropped. "Well, it's not exactly rescuing a Princess, but it'll do in a pinch," Cranky snorted as DK disappeared into the lush jungle. After a moment's hesitation, Cranky followed him. "The lad may just need my help..." he mumbled to himself. "Kids today... they just don't have any respect for their elders..." --From the Super Nintendo Donkey Kong Country instruction manual. Uh oh! The evil King K. Rool has stolen all the bananas from the Kong's Banana horde! It's up to DK and Diddy to get them back. Donkey Kong Country was the start of a long and illustrious series for Nintendo. This series grew to be one of the most popular Donkey Kong games. The graphics looked really good on the SNES. The music was a pleasure as well. If you like Donkey Kong, give this game a try!
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Storms lashed the rugged terrain of Kong Island, and outside Donkey Kong's treehouse, Diddy shivered. DK had assigned him to guard duty on this awful night as part of his "hero training," and he was not happy about it... But a rustling in the undergrowth soon brought him out of his reverie. "W-w-who goes there?!?" Diddy called. There was no answer but the flashing of claws and teeth. Diddy somersaulted into the fray but was quickly overcome by the weight of many scaly assailants. "It'sss the sssmall one...Ssseal him inssside thisss barrel and tosss it into the bussshesss... Donkey Kong'sss bananasss are oursss!" came a sinister voice. The next morning, Donkey Kong awoke to the familiar rasping voice of Cranky Kong. "Take a look inside your banana cave," Cranky cackled from outside his treehouse. "You're in for a big surprise!" Donkey's mind raced as he vaulted to the cave and peered inside. Instead of the dull golden glow of thousands of bananas, there were only a few discarded peels. These had been trampled into the dirt by hundreds of reptilian feet, judging from the many three-toed footprints that covered the damp cavern floor. But what about... "Diddy... gone... my little buddy..." DK murmured to himself. He was suddenly filled with conviction. "The Kremlings will pay!" he raged. "I'll hunt them down through every corner of my island, until I have every last banana from my hoard back!"
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Trouble in Paradise Donkey Kong gulped down the last of his banana milkshake and sighed happily, his old beach chair creaking as he wriggled his toes in the sand. "This is the life," he thought to himself. "The sun beating down on a clear blue sea, and no pesky banana-thieving Kremlings to worry about." Lazily he raised a hand to wave at Funky, who was showing off his surfing expertise out on the waves with the squawking seagulls. Donkey Kong settled back and closed his eyes, thinking he'd have a little doze, when he heard the sound of shuffling feet. Before he knew what was happening, Cranky Kong bopped him on the head with his cane. "Yowch!" he exclaimed, glaring at the snickering old ape standing in front of him. "Well, well..." said Cranky, "what do you thing you're doing sitting around all day? They won't get much of a game out of this, will they? I thought you were supposed to be a big star!" "Even stars get time off," muttered Donkey Kong, rubbing his head. "I never did," said Cranky proudly. "Whisking off maidens and throwing barrels around the place seven days a week, I was. That's how I got where I am today, you know. Hard work. None of this lazing around on the beach." "Why don't you go off and pester Diddy or something?" complained Donkey Kong. "Let me have a bit of peace for once!" Cranky snorted. "Hah! He's off somewhere with that girlfriend of his. But still, I can see when I'm not wanted..." Grumbling to himself, Cranky shambled off down the beach, leaving Donkey Kong to pull his hat over his eyes, sink down into his beach chair and slowly drift to sleep. When night fell and their big buddy still hadn't returned, Diddy and Dixie Kong got worried and went to look for him. As they reached the beach, they saw hundreds of strange looking footprints that led from the sea to form a big circle around the spot where Donkey Kong's chair lay, smashed to pieces. "Kremlings!" Diddy gasped in horror. On top of the bits of chair they found a note: To the yellow-bellied, land-lubbing Kong Family: "I thought we'd seen the last of that old rascal for a while," sighed Wrinkly Kong, Cranky's good-natured old wife, when the rest of the family had read the ransom note. "Well," grunted Cranky, "I suppose we'd better give him the bananas, hadn't we?" Diddy was shocked. "After all we did to get them back last time? Donkey Kong would go crazy if he lost his bananas again!" [Cranky: Arrrrgh! This story's even worse than Donkey Kong Country! They're really scraping the bottom of the barrel this time!] "Got any better ideas, you young whippersnapper?" demanded the old ape. "We've got to rescue him, of course!" said Diddy and Dixie together. But Cranky just laughed. "Oh, really? And who exactly is `we', hmmm?" "Count me out, dudes," said Funky quickly, backing away from the group. "I hate adventures." "I think I'm a bit old for that sort of thing," said Wrinkly apologetically. "And I'm sure as spit not gonna do it," snapped Cranky. "Not that I'm past my prime, mind you--I could still do a better job than the rest of you put together--but I wouldn't be seen dead in a game that scrolls and has bonus levels and end bosses!" "What about me?!" asked Diddy, stamping his foot. "I went with Donkey on his last adventure! Why can't I do it?!" "You?" laughed Cranky. "You've only been in one game, and you didn't even get your name in the title! You think that makes you a hero?" Diddy looked discouraged, but Dixie was quick to stand up for him. "Give him a chance--he could be a better hero than you ever were," she challenged. Cranky scowled. "You think so, do you? You think he can make his way through all those Kremlings and all those traps, all by himself?" "He won't be by himself," she replied. "I'm going with him!" Diddy stared at her and she stared defiantly back. "But it's dangerous!" he protested. "You're not scared, are you?" "Of course I'm not!" "Well, neither am I. Don't try to argue--if you're going, I'm going with you." Diddy sighed. He knew a hopeless argument when he saw one. But still, he was Donkey's only hope! Of course, if he managed to rescue his big buddy, he'd become a real video game hero, too! Could he ask for a better chance to prove himself? Cranky was looking them over shrewdly. "All right," he said. "If you somehow get back safely from this and bring back that good-for-nothing Donkey with you, I'll admit that maybe you have what it takes after all. But if you don't, there will never be more than cheap cameo roles for you in the future, my boy." Diddy stood up straight and proud, ready for his new quest. "I'll bring him back, you'll see!" he declared. The others offered him encouragement. Wrinkly gave him a warm smile, while Funky offered his hand for a high-five. "Go for it, little dude!" And as soon as the sun rose again, the brave young pair set out. This is the second installment in Nintendo's great Donkey Kong Country series. It had some pretty cool improvements, including the ability to throw your partner up to platforms that would be unreachable otherwise. Donkey Kong was one of Nintendo's first and biggest video games. Most people don't know this, but Nintendo is actually a couple hundred years old. They used to make board games and the like. Nintendo's business has been fun for a long time, and they sure do know what they're doing. |
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Trouble Again! Months after their victory against King K. Rool and his army of baddies, the Kongs were still celebrating. Soaking up the sun in their favorite glade on DK Island, Donkey Kong and Diddy Kong often slung up hammocks, hit the music and spent the day chilling out with banana milkshakes. If she couldn't think of anything better to do, Dixie Kong sometimes joined them. This morning, though, Dixie was surprised to find Diddy's room deserted. Up and about so early? That wasn't like him. It was only as she turned to leave that she spotted the scribbled note on the table. "Gone exploring the islands with DK," it read. "Back tomorrow!" Dixie could remember at least three times that they'd already tried this plan. Each time, they'd never made it further than the beach. That's where she first went looking for them. She realized well before she got to the beach that it was far too quiet for Donkey and Diddy to be anywhere near. Surely they hadn't followed one of their hare-brained schemes all the way through for once? The sun moved slowly across the sky and melted on the western horizon. Dixie hoped that her friends were having fun, wherever they were, as she settled into bed with a yawn. When morning came again, another brief swing through the branches confirmed that Diddy was still off on his little expedition. Dixie found herself starting to worry. She could only imagine what kind of trouble Donkey Kong and Diddy Kong were into. As the day crawled on and the night fell on the jungle, neither of the primates showed up. Again, Dixie could do nothing but head home to bed and hope that they'd be back by dawn. The next day came, but neither Donkey nor Diddy returned. Dixie had to find out what those two primates were doing! She made her way to the southern part of DK Island and swan to the nearest mainland. When she got there, she happened upon Wrinkly Kong's home. Wrinkly Kong told Dixie that the boys had passed by, but they hadn't said were they were going. She suggested that maybe the boys visited Funky Kong at his beach shop. As Dixie was leaving, Wrinkly asked if she'd look for the mysterious Banana Birds. The birds have been seen in the cave across from Funky's Rentals, but no one seems to know how to get them out. Dixie agreed and thanked Wrinkly for her help. She set out to see Funky at his shop. Funky Kong was busy working on one of his inventions, and his shop was full of unusual items. He can find a use for anything that he gets his hands on. Funky told Dixie that the only visitor he's had all week was Kiddy Kong. Funky pointed across the room to the cuddly toddler who was chewing on an old spare tire. Funky asked Dixie if she wanted to take Kiddy with her. He's strong and can take good care of himself. Dixie agreed and the two were off. Before they left, Funky told them to keep their eyes peeled for some cool junk! He also told them to visit his friendly pals, the Brothers Bear, for help. Once on their travels, Dixie and Kiddy discover a whole new collection of Kremlings who seem to have a new Master named KAOS. --From the Super Nintendo Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction manual. This game is one of the most fun in the Donkey Kong Country series. I really like the ability to throw Dixie Kong so high. The only thing I didn't like about Kiddy Kong is that he couldn't do the hand slap like Donkey Kong used to. For the most part this game was a lot of fun though. If you like the other Donkey Kong Country games give this one a try! |
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Mario(Jump Man) has captured Donkey Kong, leaving Donkey Kong Jr. without his daddy. It's time for some Donkey Kong vengeance! The re-release of Donkey Kong Jr. for the Nintendo offered better graphics, sound and controls, since everything was pretty primitive on the Atari 2600. Just like before you must save your dad, Donkey Kong, from the evil Mario who is holding him captive. |
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Donkey Kong the ape is back. Only this time the vengeful Mario is holding the ape prisoner. Luckily the ape has a son, Donkey Kong Junior, who will try to rescue Papa. To free his dad, Junior must make his way through a dark and treacherous jungle. Racing against time, the little fellow climbs and swings from vines, while avoiding the horrible Snap jaws. If he reaches the keys to Papa's cage, Junior must push them to the top of chains while staying clear of Snap jaws and a new flock of nasty Nitpickers. But even then his mission isn't over. Once he reaches Mario's hideout, he must pass yet another test against time.
This kid needs help. Don't just stand there. Help poor Junior save his father. Who's in trouble now? In Donkey Kong Jr. you're playing the other side. Shortly after Donkey Kong's first run-in with Mario, he was imprisoned by the very man that he was fighting. Now it is up to Donkey Kong Jr. to set his father free from this crazy plumber. Like the first game, Donkey Kong Jr. was all about the points, so be careful.
Donkey Kong Jr. for the 2600 had a lot in common with most games on the 2600. The controls were unresponsive and glitchy. The graphics were badly drawn, and of course, the sounds were pretty bad, too. Try the NES version instead. As for the 2600 version, this is the kind of game I would only recommend to nostalgic people or Donkey Kong freaks. |
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Mario has locked up Papa Donkey Kong, and Junior must hurry through a treacherous jungle to free him. Racing against time, Junior climbs and swings across vines and avoids dangerous creatures, all to reach a flashing key to release his Papa. If Junior succeeds at this mission, the scene changes. Junior must push keys to the top of long chains, once again avoiding clever opponents. If he completes this test, he must climb the vines again, this time it's tougher! Then he arrives at the high-flying jump board mission. Can you help Junior save his father? --From the Coleco Donkey Kong Jr. instruction manual. Donkey Kong Jr. is the 1982 sequel to great Donkey Kong and introduces the fourth character in the Mario Dynasty. In this version, dad (Donkey Kong) has finally been caught by Mario (after climbing miles of skyscrapers) and Junior must rescue him. This is the only game in Mario's illustrious career in which he has played the role of the villain. Donkey Kong Jr. is another really good Coleco home adaptation with close to arcade quality graphics and sound. The color and detail are good enough to make the characters distinguishable. Like Donkey Kong, it lacks the fourth board from the arcade version, but is still fun to play. Controller response is very good, making directional jumping very easy to execute. This game requires the directional jump. Each board has its own "musical soundtrack" that adds to the charm of this classic, and a "Nintendo song" plays at the end of each stage. Coleco hath did it again... well, a while back they did. Donkey Kong Jr. is big fun to be had by all. |
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King K. Rool and his band of Kremlings ape-napped Donkey Kong. They're demanding the Kongs to hand over the banana hoard for Donkey's safe return. Donkey Kong would have a fit if they lost the banana hoard again. So it's up to Diddy and Dixie Kong to save him. Help the two monkeys make their way through all the Kremlings and all the traps to find Donkey Kong. --From the Gameboy Donkey Kong Land 2 instruction manual. Donkey Kong Land 2 for the Game Boy was my introduction to the iconic band of swingin' apes, and even after all these years, the game is still a rock-solid platformer. The basic gameplay is simple enough; you move from point A to point B while collecting coins, bananas, and butt-bopping as many enemies in the levels as you can, in order to save Donkey Kong from the forces of Captain K. Rool.
The game's digitized character models are sharp and often make the backgrounds look rather drab in comparison. The sound is also a high point; I often find myself humming the melodies from this game while walking down the street to the video store. The game is still quite challenging to this day. I had to restart a few levels multiple times due to misjudging jumps and enemy placement, but like I said, this is still a rock-solid platformer. |
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A contest has started to find the Lost World, with big prizes involved! Donkey Kong and Diddy Kong (everyone knows them) have have taken off to find this Lost World. Dixie Kong, feeling that she had something to prove, teams with her baby cousin, Kiddy Kong. Little do any of them know that the evil King K. Rool and his crew of Kremlins are hot on the trail. If you loved the other DKL games, there's a very, very good chance you'll enjoy this one just as much. The game-play is quite similar to the other games, a side-scrolling adventure. The graphics are nice and big, detailed for a Gameboy game. There is some alright sound to the game, but not anywhere at the others' levels. So, if you like DK or any side-scrolling game for that matter, give this a go. |
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Originally released in the early 1980's, the "Game & Watch" line marked Nintendo's entry into the portable video game market. Featuring liquid crystal displays and a handy size small enough to fit in a pocket, they quickly became a hit everywhere for gamers on the go. "Ball," released in 1980, was the first of many released by Nintendo. As the games evolved, so did the hardware. Later games made use of wide and multi-screen displays; they also pioneered the now familiar + Control Pad and button configuration. Parachute
Helmet
Chef
Vermin
Donkey Kong
This is the second installment of the Game and Watch series for the Game Boy Color. This one includes five games, all different than the first. These are Parachute, Helmet, Chef, Vermin, and Donkey Kong. Visually, you got your 32-color scheme, and some big pixels to go along with it. Like the first, it's got the classic Game Boy MIDI-tones for the background music, and little beeps and chirps for character movement. The games are OK and good for passing time when you have nothing else to do. |
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