Fishin' For Trouble It was a great day for fishing in Spoonerville, so Goofy and his pals went out to the ocean with their boats. Cruising for the big ones in open waters, Pete and PJ were suddenly caught in the ominous shadow of a gigantic ship. When Goofy and Max looked up, they saw a huge pirate ship heading out to Spoonerville Island. Pete and PJ were onboard, victims of a pirate kidnapping! Goofy rowed for all he was worth, but he couldn't catch up to the pirate ship before it landed on the island. determined to rescue their friends, Goofy and Max set out to explore and find the pirate stronghold. --From the Super Nintendo Goof Troop instruction manual.
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PIRATES OF THE CARIBBEAN Six villagers have been kidnapped and they need you to rescue them. You must avoid the pirates until you find the special candle. With this candle, you can either toss it at the enemy characters, or use it to ignite the cannons. When you have gathered all of the villagers, you must light the signal fire to complete this section.
THE HAUNTED HOUSE
BIG THUNDER MOUNTAIN
AUTOPIA
SPACE MOUNTAIN
You're at the Magic Kingdom. A parade is about to start. But there's a slight problem. Mickey Mouse can't find the golden key! He asks Goofy where it is, and it's in the castle. But to add to Mickey's misfortune, to open the castle, he needs 6 silver keys.
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