SMASH! POW! CRUNCH! A brick wall appears at the top of the screen, and your mission is to smash two walls off the playfield -- one brick at a time.
--From the Atari 2600 Breakout instruction manual.
Breakout debuted as an arcade game in 1972 and showed great success. This port to the Atari 2600 was done pretty well. The graphics are simple to draw, and the colors look nice. The controls are very simple and responsive. The sounds are a little annoying after a while, but this game will keep you busy for that long. It's pretty addictive.
Breakout begins with eight rows of bricks, with each two rows a different color. The color order from the bottom up is yellow, green, orange and red. Using a single ball, the player must knock down as many bricks as possible by using the walls and/or the paddle below to ricochet the ball against the bricks and eliminate them. If the player's paddle misses the ball's rebound, he or she loses a turn. The player has three turns to try to clear two screens of bricks. Yellow bricks earn one point each, green bricks earn three points, orange bricks earn five points and the top-level red bricks score seven points each. To add to the challenge, the paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall. In addition, ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows.
The maximum score that one player can achieve is 896, by eliminating two screens of bricks of 448 points each. Once the second screen of bricks is destroyed, the ball in play harmlessly bounces off empty walls until the player finally relinquishes the game, as no additional screens are provided.
Button | Release and/or Catch Ball |
Joystick | Move Paddle |
Unlimited Balls (Play for Fun) |
Choose any of the 'catch' games (like number 3) and begin playing. When you catch your last ball, press Select (F2), then release the ball. The game will continue with unlimited balls, but it's in Demo mode so no score is kept. |
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