Your objective is to help Eddie capture as many floating prizes as he can jump up and grab. You must keep Eddie hopping over the pesky little Sneakers while guiding him up, down and around the screen.
--From the Atari 2600 Fast Eddie instruction manual.
Fast Eddie? Why not Fast Freddie?
Fast Eddie is a modest platformer from 20th Century Fox Video Games. You'll have to jump over enemy "sneakers", climb ladders, and jump for hearts. The control is very sharp and the game moves smoothly, you'll find that Fast Eddie is fast and he can leap 99 yards. This was one of the first games with a pause feature, just set the 2600 color switch to Black and White to pause.
The graphics of the game are very simple, but push the 2600 by having characters with multiple colored elements which you didn't see much of in earlier 2600 games. Fast Eddie is also really really smooth for a 2600 game, but his jump animation is more of a "squish head against ceiling" animation due to the lack of head room between platforms. Like most games of this era, you can't control your jump in mid-air.
Fast Eddie uses a few sound effects to denote when you've passed the level, collected a prize, or got kicked in the shins by a sneaker.
I would recommend trying this out, it's kind of like Pitfall and Donkey Kong, but with sharper control.
The goal of the game is to collect the flashing prizes that appear, by jumping into them. You'll have to look out for the sneakers though, they'll take a life if they touch you, so jump over them.
Once you collect at least 9 prizes, the tall sneaker on the top level will lower itself and now carry a key. Just jump over it to collect the key and move on to the next level.
To climb a ladder just tap up or down and you'll climb to the platform.
|Color Switch||Switch to Black and White (F3) to pause the game, set it to Color (F4) to resume.|
|Use the Ladders!|
|While using the ladders you can't die, you can climb up and down over and over again without putting yourself at risk. You'll have to use this trick to get anywhere in the higher difficulty levels.|