PROLOGUE
Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. "Who knows what threats may arise from Ganon's ashes?" the restless people murmured as they knitted their brows and shook their heads. Ever vigilant, you decided to journey away from Hyrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat. Suddenly a squall struck your ship, and though you valiantly fought the waves, a lightning bolt reduced your ship to splinters. Your world faded to black as you sank into the darkness of the storm-tossed sea with the remains of your craft.
But in the cold darkness of the deep, you heard a comforting voice that reminded you of home. It was the voice of Princess Zelda!
"You're going to be all right!" the voice said. "What a relief!"
You opened your eyes to find Princess Zelda standing over you - or was it?! Actually, it turned out to be a woman named Marin. She explained that you had drifted with the wreckage of your ship to the shores of Koholint Island. This
mysterious island was unique for the gigantic egg which crowned its central mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside the egg.
You set out in search of your sword and other gear that might have washed up on the beach with you. As you stood in the surf with your recovered sword, a strange owl suddenly appeared and hooted this riddle:
"Awaken the Wind Fish and all will be answered."
"What is the Wind Fish?" you wonder... And what did its awakening portend? Your most mysterious adventure yet, following the riddle of the Wind Fish through the uncharted island of Koholint, is about to unfold.
--From the Gameboy Legend of Zelda: Link's Awakening instruction manual.
The Legend of Zelda: Link's Awakening is the first Zelda game to grace the Game Boy (not the first handheld Zelda though, for there was the Game and Watch Zelda). Link's Awakening showed how big an adventure could be on the little Game Boy . Link's Awakening (and it's color counterpart) is the only Nintendo-made Game Boy Zelda.
The Game Boy (Color) Zelda games control differently from their console counterparts. The main change is the equipment menu.
In the GB(C) titles you can have any two items equipped at once, you need not always have your sword out. Merely enter the menu with Start, select the item, and press either the A or the B button respectively to bind it to that button.
NOTE: Your shield does not automatically block for you anymore. You must use it to deflect projectiles and enemies.
Sword Spin: To use the sword spin, simply hold the sword button until it starts glowing, then let go. You'll spin around with your sword doing extra damage to enemies.
Early Game Tip: When you start the game, get your shield and head down to the beach. You can use your shield to push the Aenenomies out of the way.
A Button | Item A |
B Button | Item B |
Start Button | Inventory |
Select Button | World Map/Dungeon Map |
All Buttons Simultaneously | Save |
Zelda Salsa |
Create a new file named ZELDA for a jazzy remix of the Zelda theme. | Bomb Arrows |
Equip both the bombs and the arrows and press A and B at the same time. Your bomb will be shot with the arrow, allowing you to reach some treasures early. | Warp Glitch |
Do not read this if you haven't beaten the game, for this glitch will spoil you or get you stuck. If you press Select to bring up the map while walking in between two screens, Link's coordinates aren't changed properly, resulting in you warping to the other side of area. This glitch can cause even further glitches, like turning all the Moblins into Grandmas. Another point to note is that the world is divided into two maps. Over world and Underworld. You could use this glitch in the first dungeon and find yourself in the last! Experiment to see how little you can beat the game with! |
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