The Legends Past
The famed wizard, Malkil, wasn't always evil... and Kuros wasn't always the bravest and strongest Knight.
Malkil grew mad with age. He turned his power to the Dark Side. Kuros grew up and became the only warrior brave enough to confront him... and strong enough to wield the BrightSword.
The first time he defeated Malkil was when Malkil imprisoned the Princess in the Kingdom of Elrond.
The second time they met was when Malkil overtook the four elements of nature: Wind, Water, Fire and Earth. Each of the four forces held a piece of the shattered IronSword. Kuros defeated them all and restored the sword.
The final confrontation was atop IceFire Mountain where Kuros actually saw Malkil slump into defeat as he raised the IronSword in victory.
It was a short-lived victory, however, because Kuros has now found out that he only defeated Malkil's physical form. His evil soul survived the struggle and rose up into the clouds, only to dive back down to Earth and blast away Kuros' armour and sword with one last treacherous bolt of lightning...
Malkil's Revenge
The Dungeons of Piedup, with their thieves, muggers and corrupt noblemen, proved to be a perfect place for the evil Malkil. It was here that he chose to nurse his wounds and restore his strength. Once he was ready, the grand Palace of Piedup was to be his target.
Malkil launched an attack on the Palace of Piedup, kidnapping the King and placing himself in power. How he managed to sneak up from the dungeons and bring the King back down again remains a mystery, but magic was most certainly involved. Only magic could convince the entire population of Piedup that this foul and evil wizard, complete with the real King's crown, was their just and rightful leader. It is now up to Kuros to convince them otherwise.
The Quest
After two years of traveling through the wilderness, Piedup is the first civilized place Kuros wanders into. Having lost his memory (as well as his honor) on that fateful night up on IceFire mountain, Kuros is still in somewhat of a daze...
But upon hearing the name MALKIL, something stirs inside him. Some painful memory of the past? Is he some distant enemy perhaps? Thoughts of revenge flood onto Kuros' head and he has no choice but to follow his instincts....
--From the NES Wizards & Warriors 3 instruction manual.
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